

The identifier is used to register the entity with the server. "saddled": "textures/entity/pig/pig_saddle" Example client entity definitions JSON for the pig "format_version": "1.8.0",

Generally, this file is defining what resources a mob requires and gives a friendly name to each, that the other definition files can use. Under description there are a number of things that you can set for an entity. The minecraft:client_entity section contains the description for the entity. The JSON file needs a format version and minecraft:client_entity information. In the entity folder create a JSON file and give it a name. To start, create a new folder and name it "entity" inside the root of the Resource Pack.

If this is your first time learning about Entities within Minecraft: Bedrock Edition, please feel free to check out our tutorial Introduction to Behavior Packs to learn about all the files that go into how an Entity functions within Minecraft.
